Each one lists what it includes and the work that proves it. Thumbnails open the relevant case study or section. Use the − to fold a service away.
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Switch between assets, drag to orbit and scroll to zoom. The models are presented for inspection rather than direct download.
Web-optimised builds of the Antique Lamp and Greenhouse scenes — full-resolution source available on request. Add another by dropping a .glb into media/models/ and listing it in model-viewer.html.
Showing {{ count }} of 16 projects. Click any card for the full case study, including the clay and wireframe passes.
Identity systems, campaign graphics and short-form motion for startups in medical tech, education and children’s health — Smart Hear, ACATRIX and BEBE LAB — alongside personal vector illustration.
A compact campaign sample for ACATRIX, included here as evidence of editing, pacing, visual systems and delivery across brand channels.
Versatile 3D environment and prop artist with a track record of optimised, game-ready assets and immersive worlds for AR/VR and real-time applications.
I work across the full pipeline — block-out, modelling, UV unwrapping, texturing, collision setup, lighting and final real-time rendering — under strict technical budgets and short deadlines. International experience from the Dutch tech sector, now based in the London area.
Alongside 3D I design brand identities, campaign graphics and motion content, so assets arrive presentation-ready rather than needing a separate designer.
Ink drawing, Persian ornament and copperplate calligraphy — the hand work behind the texture and trim.
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